sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
getRandom(startIndex, length) → {any} Returns
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
forEach(callback, callbackContext, checkExists, args) Call a function on
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
new World(game) "This world is but a canvas to our imagination." - Henry David Thoreau A game has only one world. The world is
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
getFurthestFrom(object, callback, callbackContext) → {any}
classType : Object The type of objects that will be created when using
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