countLiving() → {integer} Get the number of living children in this group. Returns
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
countDead() → {integer} Get the number of dead children in this group. Returns
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
forEach(callback, callbackContext, checkExists, args) Call a function on
new World(game) "This world is but a canvas to our imagination." - Henry David Thoreau A game has only one world. The world is
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
removeChild(child) → {DisplayObject}
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
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