World#sendToBack()
  • References/Game Development/Phaser/Core/World

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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World#getClosestTo()
  • References/Game Development/Phaser/Core/World

getClosestTo(object, callback, callbackContext) → {any}

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World#removeChild()
  • References/Game Development/Phaser/Core/World

removeChild(child) → {DisplayObject}

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World#fixedToCamera
  • References/Game Development/Phaser/Core/World

fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera

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World#previous()
  • References/Game Development/Phaser/Core/World

previous() → {any} Moves the group cursor to the previous (lower) child in the group. If

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World#getBounds()
  • References/Game Development/Phaser/Core/World

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

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World#getBottom()
  • References/Game Development/Phaser/Core/World

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child

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World#hash
  • References/Game Development/Phaser/Core/World

hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and

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World#replace()
  • References/Game Development/Phaser/Core/World

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30
World#resize()
  • References/Game Development/Phaser/Core/World

resize(width, height) Updates the size of this world. Note that this doesn't modify the world x/y coordinates, just the width and height

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