resetChild(child, x, y, key, frame)
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
setAllChildren(key, value, checkAlive, checkVisible, operation,
destroy(destroyChildren, soft) Destroys this group. Removes all children
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
[readonly] physicsType : number The const physics body type of this object.
getRandomExists(startIndex, endIndex) → {any}
onChildInputUp : Phaser.Signal This Signal is dispatched
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
alignTo(parent, position, offsetX, offsetY) → {
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