set(child, key, value, checkAlive, checkVisible, operation,
getChildAt(index) → {DisplayObject}
getRandomExists(startIndex, endIndex) → {any}
[readonly] physicsType : number The const physics body type of this object.
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
onChildInputUp : Phaser.Signal This Signal is dispatched
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
resetChild(child, x, y, key, frame)
addMultiple(children, silent) → {Array.<
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