destroy(destroyChildren, soft) Destroys this group. Removes all children
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
getFirstExists(exists, createIfNull, x, y,
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
cameraOffset : Phaser.Point If this object is
[readonly] randomX : number Gets a random integer which is lesser than or equal to the current
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
alignIn(container, position, offsetX, offsetY)
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
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