customSort(sortHandler, context) Sort the children in the group according to custom sort function.
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
removeChildAt(index) → {DisplayObject}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
enableBodyDebug : boolean If true when a physics body is created (via
filter(predicate, checkExists) → {Phaser
cursor : DisplayObject The current
name : string A name for this group. Not used internally but useful for debugging.
getIndex(child) → {integer} Get the index position of the given child in this group, which should
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