setAll(key, value, checkAlive, checkVisible, operation, force)
exists : boolean If exists is true the group is updated, otherwise it is skipped.
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
setBounds(x, y, width, height) Updates the size of this world and sets World.x/y to the given valuesThe Camera bounds and Physics
_height Properties: Name Type Description
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
enableBodyDebug : boolean If true when a physics body is created (via
onDestroy : Phaser.Signal This signal is dispatched
[readonly] length : integer Total number of children in this group, regardless of exists/alive
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