cursor : DisplayObject The current
[readonly] length : integer Total number of children in this group, regardless of exists/alive
removeBetween(startIndex, endIndex, destroy, silent)
moveAll(group, silent) → {Phaser
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
wrap(sprite, padding, useBounds, horizontal, vertical)
_height Properties: Name Type Description
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
setBounds(x, y, width, height) Updates the size of this world and sets World.x/y to the given valuesThe Camera bounds and Physics
onDestroy : Phaser.Signal This signal is dispatched
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