alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
wrap(sprite, padding, useBounds, horizontal, vertical)
onDestroy : Phaser.Signal This signal is dispatched
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
bounds : Phaser.Rectangle The World has no
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
[readonly] centerY : number Gets the Y position corresponding to the center point of the world
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
removeBetween(startIndex, endIndex, destroy, silent)
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