World#subAll()
  • References/Game Development/Phaser/Core/World

subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group

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World#children
  • References/Game Development/Phaser/Core/World

[readonly] children : Array.<Displa

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World#checkAll()
  • References/Game Development/Phaser/Core/World

checkAll(key, value, checkAlive, checkVisible, force)

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World#camera
  • References/Game Development/Phaser/Core/World

camera : Phaser.Camera Camera instance.

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World#height
  • References/Game Development/Phaser/Core/World

height : number Gets or sets the current height of the game world. The world can never be smaller than the game (canvas) dimensions

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World#centerY
  • References/Game Development/Phaser/Core/World

[readonly] centerY : number Gets the Y position corresponding to the center point of the world

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World#moveDown()
  • References/Game Development/Phaser/Core/World

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

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World#getChildIndex()
  • References/Game Development/Phaser/Core/World

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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World#alive
  • References/Game Development/Phaser/Core/World

alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks

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World#shutdown()
  • References/Game Development/Phaser/Core/World

shutdown() Destroyer of worlds. Source code:

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