getAt(index) → {DisplayObject | integer}
[readonly] children : Array.<Displa
getIndex(child) → {integer} Get the index position of the given child in this group, which should
enableBodyDebug : boolean If true when a physics body is created (via
width : number Gets or sets the current width of the game world. The world can never be smaller than the game (canvas) dimensions
checkAll(key, value, checkAlive, checkVisible, force)
setBounds(x, y, width, height) Updates the size of this world and sets World.x/y to the given valuesThe Camera bounds and Physics
wrap(sprite, padding, useBounds, horizontal, vertical)
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
bounds : Phaser.Rectangle The World has no
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