getAll(property, value, startIndex, endIndex)
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
camera : Phaser.Camera Camera instance.
getAt(index) → {DisplayObject | integer}
width : number Gets or sets the current width of the game world. The world can never be smaller than the game (canvas) dimensions
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
moveAll(group, silent) → {Phaser
[readonly] centerY : number Gets the Y position corresponding to the center point of the world
setBounds(x, y, width, height) Updates the size of this world and sets World.x/y to the given valuesThe Camera bounds and Physics
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