bounds : Phaser.Rectangle The World has no
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
height : number Gets or sets the current height of the game world. The world can never be smaller than the game (canvas) dimensions
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
enableBodyDebug : boolean If true when a physics body is created (via
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
getIndex(child) → {integer} Get the index position of the given child in this group, which should
shutdown() Destroyer of worlds. Source code:
checkAll(key, value, checkAlive, checkVisible, force)
getAt(index) → {DisplayObject | integer}
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