top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
camera : Phaser.Camera Camera instance.
[readonly] children : Array.<Displa
width : number Gets or sets the current width of the game world. The world can never be smaller than the game (canvas) dimensions
getAt(index) → {DisplayObject | integer}
height : number Gets or sets the current height of the game world. The world can never be smaller than the game (canvas) dimensions
moveAll(group, silent) → {Phaser
setProperty(child, key, value, operation, force) → {boolean}
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
setBounds(x, y, width, height) Updates the size of this world and sets World.x/y to the given valuesThe Camera bounds and Physics
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