World#height
  • References/Game Development/Phaser/Core/World

height : number Gets or sets the current height of the game world. The world can never be smaller than the game (canvas) dimensions

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World#removeChildAt()
  • References/Game Development/Phaser/Core/World

removeChildAt(index) → {DisplayObject}

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World#physicsSortDirection
  • References/Game Development/Phaser/Core/World

physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property

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World#filter()
  • References/Game Development/Phaser/Core/World

filter(predicate, checkExists) → {Phaser

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World#cursor
  • References/Game Development/Phaser/Core/World

cursor : DisplayObject The current

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World#swapChildren()
  • References/Game Development/Phaser/Core/World

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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World#_height
  • References/Game Development/Phaser/Core/World

_height Properties: Name Type Description

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World#moveDown()
  • References/Game Development/Phaser/Core/World

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

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World#shutdown()
  • References/Game Development/Phaser/Core/World

shutdown() Destroyer of worlds. Source code:

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World#top
  • References/Game Development/Phaser/Core/World

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions

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