height : number Gets or sets the current height of the game world. The world can never be smaller than the game (canvas) dimensions
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
getIndex(child) → {integer} Get the index position of the given child in this group, which should
[readonly] length : integer Total number of children in this group, regardless of exists/alive
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[readonly] _definedSize : boolean True if the World has been given a specifically defined
top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
enableBodyDebug : boolean If true when a physics body is created (via
[readonly] children : Array.<Displa
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
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