height : number Gets or sets the current height of the game world. The world can never be smaller than the game (canvas) dimensions
removeChildAt(index) → {DisplayObject}
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
filter(predicate, checkExists) → {Phaser
cursor : DisplayObject The current
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
_height Properties: Name Type Description
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
shutdown() Destroyer of worlds. Source code:
top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
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