World#cursor
  • References/Game Development/Phaser/Core/World

cursor : DisplayObject The current

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World#filter()
  • References/Game Development/Phaser/Core/World

filter(predicate, checkExists) → {Phaser

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World#getAt()
  • References/Game Development/Phaser/Core/World

getAt(index) → {DisplayObject | integer}

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World#name
  • References/Game Development/Phaser/Core/World

name : string A name for this group. Not used internally but useful for debugging.

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World#getIndex()
  • References/Game Development/Phaser/Core/World

getIndex(child) → {integer} Get the index position of the given child in this group, which should

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World#setProperty()
  • References/Game Development/Phaser/Core/World

setProperty(child, key, value, operation, force) → {boolean}

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World#removeChildAt()
  • References/Game Development/Phaser/Core/World

removeChildAt(index) → {DisplayObject}

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World#top
  • References/Game Development/Phaser/Core/World

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions

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World#subAll()
  • References/Game Development/Phaser/Core/World

subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group

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World#children
  • References/Game Development/Phaser/Core/World

[readonly] children : Array.<Displa

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