alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
wrap(sprite, padding, useBounds, horizontal, vertical)
bounds : Phaser.Rectangle The World has no
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
width : number Gets or sets the current width of the game world. The world can never be smaller than the game (canvas) dimensions
shutdown() Destroyer of worlds. Source code:
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
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