onDestroy : Phaser.Signal This signal is dispatched
removeChildAt(index) → {DisplayObject}
name : string A name for this group. Not used internally but useful for debugging.
width : number Gets or sets the current width of the game world. The world can never be smaller than the game (canvas) dimensions
[readonly] children : Array.<Displa
top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] _definedSize : boolean True if the World has been given a specifically defined
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