getFirstExists(exists, createIfNull, x, y,
resetCursor(index) → {any} Sets the group cursor to the first child
[readonly] randomX : number Gets a random integer which is lesser than or equal to the current
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
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