enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
addChildAt(child, index) → {DisplayObject}
setAll(key, value, checkAlive, checkVisible, operation, force)
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
_width Properties: Name Type Description
exists : boolean If exists is true the group is updated, otherwise it is skipped.
cameraOffset : Phaser.Point If this object is
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