previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
[readonly] centerX : number Gets the X position corresponding to the center point of the world
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
add(child, silent, index) → {
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
getFurthestFrom(object, callback, callbackContext) → {any}
forEach(callback, callbackContext, checkExists, args) Call a function on
new World(game) "This world is but a canvas to our imagination." - Henry David Thoreau A game has only one world. The world is
Page 4 of 13