hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
resize(width, height) Updates the size of this world. Note that this doesn't modify the world x/y coordinates, just the width and height
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
forEach(callback, callbackContext, checkExists, args) Call a function on
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
addAt(child, index, silent) → {
classType : Object The type of objects that will be created when using
new World(game) "This world is but a canvas to our imagination." - Henry David Thoreau A game has only one world. The world is
checkProperty(child, key, value, force) → {boolean} Checks a property
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