World#swap()
  • References/Game Development/Phaser/Core/World

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be

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World#xy()
  • References/Game Development/Phaser/Core/World

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

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World#checkProperty()
  • References/Game Development/Phaser/Core/World

checkProperty(child, key, value, force) → {boolean} Checks a property

2025-01-10 15:47:30
World#add()
  • References/Game Development/Phaser/Core/World

add(child, silent, index) → {

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World#addAt()
  • References/Game Development/Phaser/Core/World

addAt(child, index, silent) → {

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World#hash
  • References/Game Development/Phaser/Core/World

hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and

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World#getBounds()
  • References/Game Development/Phaser/Core/World

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

2025-01-10 15:47:30
World#replace()
  • References/Game Development/Phaser/Core/World

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30
World#removeFromHash()
  • References/Game Development/Phaser/Core/World

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

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World#classType
  • References/Game Development/Phaser/Core/World

classType : Object The type of objects that will be created when using

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