addAt(child, index, silent) → {
create(x, y, key, frame, exists, index)
removeChild(child) → {DisplayObject}
new World(game) "This world is but a canvas to our imagination." - Henry David Thoreau A game has only one world. The world is
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
classType : Object The type of objects that will be created when using
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
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