setBoundsToWorld() Update the Camera bounds to match the game world. Source code:
onFlashComplete : Phaser.Signal This signal is dispatched
scale : Phaser.Point The scale of the display object
x : number The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
lerp : Phaser.Point The linear interpolation value
[static] SHAKE_VERTICAL : number Source code:
preUpdate() Camera preUpdate. Sets the total view counter to zero. Source code:
displayObject :PIXI.DisplayObject The display object to which all game objects are added. Set by World.boot.
[readonly] totalInView : number The total number of Sprites with autoCull set
height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
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