[readonly] totalInView : number The total number of Sprites with autoCull set
height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
position : Phaser.Point The Cameras position. This
id : number Reserved for future multiple camera set-ups. Source code:
unfollow() Sets the Camera follow target to null, stopping it from following an object if it's doing so.
fade(color, duration, force) → {boolean}
[static] SHAKE_HORIZONTAL : number Source code:
bounds : Phaser.Rectangle The Camera is bound
world : Phaser.World A reference to the game world.
flash(color, duration, force) → {boolean}
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