shake(intensity, duration, force, direction,
[static] ENABLE_FX : boolean Source code:
id : number Reserved for future multiple camera set-ups. Source code:
flash(color, duration, force) → {boolean}
position : Phaser.Point The Cameras position. This
visible : boolean Whether this camera is visible or not. Default Value
resetFX() Resets any active FX, such as a fade or flash and immediately clears it.Useful to calling after a fade in order to remove
atLimit : boolean Whether this camera is flush with the World Bounds or not. Source
world : Phaser.World A reference to the game world.
setPosition(x, y) A helper function to set both the X and Y properties of the camera at oncewithout having to use game.camera
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