[static] ENABLE_FX : boolean Source code:
shake(intensity, duration, force, direction,
y : number The Cameras y coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
visible : boolean Whether this camera is visible or not. Default Value
resetFX() Resets any active FX, such as a fade or flash and immediately clears it.Useful to calling after a fade in order to remove
atLimit : boolean Whether this camera is flush with the World Bounds or not. Source
bounds : Phaser.Rectangle The Camera is bound
id : number Reserved for future multiple camera set-ups. Source code:
world : Phaser.World A reference to the game world.
position : Phaser.Point The Cameras position. This
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