height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
[readonly] totalInView : number The total number of Sprites with autoCull set
flash(color, duration, force) → {boolean}
unfollow() Sets the Camera follow target to null, stopping it from following an object if it's doing so.
y : number The Cameras y coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
atLimit : boolean Whether this camera is flush with the World Bounds or not. Source
fade(color, duration, force) → {boolean}
world : Phaser.World A reference to the game world.
position : Phaser.Point The Cameras position. This
bounds : Phaser.Rectangle The Camera is bound
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