[readonly] totalInView : number The total number of Sprites with autoCull set
shake(intensity, duration, force, direction,
world : Phaser.World A reference to the game world.
[static] SHAKE_HORIZONTAL : number Source code:
fade(color, duration, force) → {boolean}
flash(color, duration, force) → {boolean}
atLimit : boolean Whether this camera is flush with the World Bounds or not. Source
unfollow() Sets the Camera follow target to null, stopping it from following an object if it's doing so.
visible : boolean Whether this camera is visible or not. Default Value
id : number Reserved for future multiple camera set-ups. Source code:
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