[readonly] totalInView : number The total number of Sprites with autoCull set
height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
position : Phaser.Point The Cameras position. This
y : number The Cameras y coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
unfollow() Sets the Camera follow target to null, stopping it from following an object if it's doing so.
atLimit : boolean Whether this camera is flush with the World Bounds or not. Source
[static] FOLLOW_LOCKON : number Source code:
[static] SHAKE_HORIZONTAL : number Source code:
setPosition(x, y) A helper function to set both the X and Y properties of the camera at oncewithout having to use game.camera
id : number Reserved for future multiple camera set-ups. Source code:
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