deadzone : Phaser.Rectangle Moving inside this
view : Phaser.Rectangle Camera view.The
width : number The Cameras width. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
new Camera(game, id, x, y, width, height) A Camera is your view into the game world. It has a position and size and renders only those
follow(target, style, lerpX, lerpY) Tell the
shakeIntensity : number The Cameras shake intensity. Gets or sets the cameras shake intensity.
focusOn(displayObject) Move the camera focus on a display object instantly. Parameters
focusOnXY(x, y) Move the camera focus on a location instantly. Parameters
target : Phaser.Sprite If the camera is tracking a
[static] FOLLOW_PLATFORMER : number Source code:
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