Camera#shakeIntensity
  • References/Game Development/Phaser/Core/Camera

shakeIntensity : number The Cameras shake intensity. Gets or sets the cameras shake intensity.

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Camera.FOLLOW_TOPDOWN_TIGHT
  • References/Game Development/Phaser/Core/Camera

[static] FOLLOW_TOPDOWN_TIGHT : number Source code:

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Camera#focusOn()
  • References/Game Development/Phaser/Core/Camera

focusOn(displayObject) Move the camera focus on a display object instantly. Parameters

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Camera#follow()
  • References/Game Development/Phaser/Core/Camera

follow(target, style, lerpX, lerpY) Tell the

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Camera#reset()
  • References/Game Development/Phaser/Core/Camera

reset() Resets the camera back to 0,0 and un-follows any object it may have been tracking.Also immediately resets any camera effects

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Camera#width
  • References/Game Development/Phaser/Core/Camera

width : number The Cameras width. By default this is the same as the Game size and should not be adjusted for now. Gets or sets

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Camera#Camera
  • References/Game Development/Phaser/Core/Camera

new Camera(game, id, x, y, width, height) A Camera is your view into the game world. It has a position and size and renders only those

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Camera#target
  • References/Game Development/Phaser/Core/Camera

target : Phaser.Sprite If the camera is tracking a

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Camera.SHAKE_BOTH
  • References/Game Development/Phaser/Core/Camera

[static] SHAKE_BOTH : number Source code:

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Camera#game
  • References/Game Development/Phaser/Core/Camera

game : Phaser.Game A reference to the currently running Game

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