roundPx : boolean If a Camera has roundPx set to true it will call view.floor as part of its update loop
focusOn(displayObject) Move the camera focus on a display object instantly. Parameters
new Camera(game, id, x, y, width, height) A Camera is your view into the game world. It has a position and size and renders only those
[static] FOLLOW_TOPDOWN : number Source code:
deadzone : Phaser.Rectangle Moving inside this
follow(target, style, lerpX, lerpY) Tell the
[static] FOLLOW_TOPDOWN_TIGHT : number Source code:
target : Phaser.Sprite If the camera is tracking a
onFadeComplete : Phaser.Signal This signal is dispatched
onShakeComplete : Phaser.Signal This signal is dispatched
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