resetFX() Resets any active FX, such as a fade or flash and immediately clears it.Useful to calling after a fade in order to remove
[static] SHAKE_HORIZONTAL : number Source code:
setPosition(x, y) A helper function to set both the X and Y properties of the camera at oncewithout having to use game.camera
id : number Reserved for future multiple camera set-ups. Source code:
visible : boolean Whether this camera is visible or not. Default Value
[static] FOLLOW_LOCKON : number Source code:
shakeIntensity : number The Cameras shake intensity. Gets or sets the cameras shake intensity.
reset() Resets the camera back to 0,0 and un-follows any object it may have been tracking.Also immediately resets any camera effects
view : Phaser.Rectangle Camera view.The
width : number The Cameras width. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
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