atLimit : boolean Whether this camera is flush with the World Bounds or not. Source
resetFX() Resets any active FX, such as a fade or flash and immediately clears it.Useful to calling after a fade in order to remove
visible : boolean Whether this camera is visible or not. Default Value
setPosition(x, y) A helper function to set both the X and Y properties of the camera at oncewithout having to use game.camera
[static] FOLLOW_LOCKON : number Source code:
y : number The Cameras y coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
[static] FOLLOW_TOPDOWN : number Source code:
roundPx : boolean If a Camera has roundPx set to true it will call view.floor as part of its update loop
reset() Resets the camera back to 0,0 and un-follows any object it may have been tracking.Also immediately resets any camera effects
[static] FOLLOW_TOPDOWN_TIGHT : number Source code:
Page 3 of 5