flash(color, duration, force) → {boolean}
world : Phaser.World A reference to the game world.
visible : boolean Whether this camera is visible or not. Default Value
fade(color, duration, force) → {boolean}
bounds : Phaser.Rectangle The Camera is bound
resetFX() Resets any active FX, such as a fade or flash and immediately clears it.Useful to calling after a fade in order to remove
roundPx : boolean If a Camera has roundPx set to true it will call view.floor as part of its update loop
shakeIntensity : number The Cameras shake intensity. Gets or sets the cameras shake intensity.
[static] FOLLOW_TOPDOWN : number Source code:
focusOn(displayObject) Move the camera focus on a display object instantly. Parameters
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