height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
sort(key, order) Sort the children in the group according to a particular
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
[readonly] height : integer The current Game Height in pixels. Do not modify this
getFirstDead(createIfNull, x, y, key,
onBlur : Phaser.Signal This event is fired when the
onChildInputOver : Phaser.Signal This Signal is dispatched
[readonly] z : integer The z-depth value of this object within its parent container/Group
type : number The const type of this object, either Phaser.WEBGL_FILTER or Phaser.CANVAS_FILTER.
preUpdate() Camera preUpdate. Sets the total view counter to zero. Source code:
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