[readonly] height : integer The current Game Height in pixels. Do not modify this
remove(child, destroy, silent) → {boolean}
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[static] SHAKE_VERTICAL : number Source code:
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
height : number The height (resolution uniform) Source code:
onChildInputOver : Phaser.Signal This Signal is dispatched
addChild(child) → {DisplayObject}
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
[readonly] total : integer Total number of existing children in the group.
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