onFlashComplete : Phaser.Signal This signal is dispatched
[readonly] height : integer The current Game Height in pixels. Do not modify this
remove(child, destroy, silent) → {boolean}
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[static] SHAKE_VERTICAL : number Source code:
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
height : number The height (resolution uniform) Source code:
sort(key, order) Sort the children in the group according to a particular
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
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