removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
onFlashComplete : Phaser.Signal This signal is dispatched
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
onChildInputDown : Phaser.Signal This Signal is dispatched
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
countLiving() → {integer} Get the number of living children in this group. Returns
physicsBodyType : integer If enableBody
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