removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
createMultiple(quantity, key, frame, exists) → {array}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
game : Phaser.Game A reference to the currently running game
countLiving() → {integer} Get the number of living children in this group. Returns
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
lockRender : boolean If false Phaser will automatically render the display list every update. If true
lerp : Phaser.Point The linear interpolation value
[static] SHAKE_VERTICAL : number Source code:
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