onChildInputOver : Phaser.Signal This Signal is dispatched
addChild(child) → {DisplayObject}
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
[readonly] total : integer Total number of existing children in the group.
createMultiple(quantity, key, frame, exists) → {array}
onChildInputDown : Phaser.Signal This Signal is dispatched
setBoundsToWorld() Update the Camera bounds to match the game world. Source code:
game : Phaser.Game A reference to the currently running game
x : number The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
lockRender : boolean If false Phaser will automatically render the display list every update. If true
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