setBoundsToWorld() Update the Camera bounds to match the game world. Source code:
getClosestTo(object, callback, callbackContext) → {any}
onChildInputDown : Phaser.Signal This Signal is dispatched
onFlashComplete : Phaser.Signal This signal is dispatched
remove(child, destroy, silent) → {boolean}
physicsBodyType : integer If enableBody
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
[readonly] total : integer Total number of existing children in the group.
x : number The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
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