[readonly] total : integer Total number of existing children in the group.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
scale : Phaser.Point The scale of the display object
onChildInputOver : Phaser.Signal This Signal is dispatched
addChild(child) → {DisplayObject}
lerp : Phaser.Point The linear interpolation value
displayObject :PIXI.DisplayObject The display object to which all game objects are added. Set by World.boot.
createMultiple(quantity, key, frame, exists) → {array}
getClosestTo(object, callback, callbackContext) → {any}
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