forEach(callback, callbackContext, checkExists, args) Call a function on
new World(game) "This world is but a canvas to our imagination." - Henry David Thoreau A game has only one world. The world is
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
width : number The width (resolution uniform) Source code:
removeChild(child) → {DisplayObject}
canvas :HTMLCanvasElement A handy reference to renderer.view, the canvas that the game is being rendered in to.
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
[readonly] pendingStep : boolean An internal property used by enableStep, but also useful
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
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