transparent : boolean Use a transparent canvas background or not. Source
config : Object The Phaser.Game configuration object. Source code:
destroy() Nukes the entire game from orbit. Calls destroy on Game.state, Game.sound, Game.scale, Game.stage, Game.input, Game
visibilityChange(event) This method is called when the document visibility is changed. Parameters
new World(game) "This world is but a canvas to our imagination." - Henry David Thoreau A game has only one world. The world is
dirty : boolean Internal PIXI var. Default Value
new Stage(game) The Stage controls root level display objects upon which everything is displayed.It also handles browser visibility
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
setResolution(width, height) Set the resolution uniforms on the filter. Parameters
getFurthestFrom(object, callback, callbackContext) → {any}
Page 7 of 28