Game#canvas
  • References/Game Development/Phaser/Core/Game

canvas :HTMLCanvasElement A handy reference to renderer.view, the canvas that the game is being rendered in to.

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Game#debug
  • References/Game Development/Phaser/Core/Game

debug : Phaser.Utils.Debug A set of

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World#centerX
  • References/Game Development/Phaser/Core/World

[readonly] centerX : number Gets the X position corresponding to the center point of the world

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World#swap()
  • References/Game Development/Phaser/Core/World

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be

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World#add()
  • References/Game Development/Phaser/Core/World

add(child, silent, index) → {

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World#hash
  • References/Game Development/Phaser/Core/World

hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and

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Filter#fragmentSrc
  • References/Game Development/Phaser/Core/Filter

fragmentSrc :array | string The fragment shader code. Type array |

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World#getBounds()
  • References/Game Development/Phaser/Core/World

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

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World#getFurthestFrom()
  • References/Game Development/Phaser/Core/World

getFurthestFrom(object, callback, callbackContext) → {any}

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Game#load
  • References/Game Development/Phaser/Core/Game

load : Phaser.Loader Reference to the assets loader

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