canvas :HTMLCanvasElement A handy reference to renderer.view, the canvas that the game is being rendered in to.
debug : Phaser.Utils.Debug A set of
[readonly] centerX : number Gets the X position corresponding to the center point of the world
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
add(child, silent, index) → {
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
fragmentSrc :array | string The fragment shader code. Type array |
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
getFurthestFrom(object, callback, callbackContext) → {any}
load : Phaser.Loader Reference to the assets loader
Page 7 of 28