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Game#destroy()

destroy()

Nukes the entire game from orbit.

Calls destroy on Game.state, Game.sound, Game.scale, Game.stage, Game.input, Game.physics and Game.plugins.

Then sets all of those local handlers to null, destroys the renderer, removes the canvas from the DOM
and resets the PIXI default renderer.

Source code: core/Game.js (Line 1001)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Game.html#destroy
doc_phaser
doc_phaser
2025-01-10 15:47:30
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