[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
[readonly] height : integer The current Game Height in pixels. Do not modify this
lockRender : boolean If false Phaser will automatically render the display list every update. If true
onBlur : Phaser.Signal This event is fired when the
net : Phaser.Net Reference to the network class.
load : Phaser.Loader Reference to the assets loader
physicsConfig : Object The Phaser.Physics.World configuration object. Source
scale : Phaser.ScaleManager The game
debug : Phaser.Utils.Debug A set of
Page 1 of 6