[readonly] height : integer The current Game Height in pixels. Do not modify this
lockRender : boolean If false Phaser will automatically render the display list every update. If true
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
net : Phaser.Net Reference to the network class.
onBlur : Phaser.Signal This event is fired when the
config : Object The Phaser.Game configuration object. Source code:
debug : Phaser.Utils.Debug A set of
canvas :HTMLCanvasElement A handy reference to renderer.view, the canvas that the game is being rendered in to.
transparent : boolean Use a transparent canvas background or not. Source
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