[readonly] height : integer The current Game Height in pixels. Do not modify this
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
lockRender : boolean If false Phaser will automatically render the display list every update. If true
net : Phaser.Net Reference to the network class.
onBlur : Phaser.Signal This event is fired when the
[readonly] stepCount : number When stepping is enabled this contains the current step cycle
destroy() Nukes the entire game from orbit. Calls destroy on Game.state, Game.sound, Game.scale, Game.stage, Game.input, Game
config : Object The Phaser.Game configuration object. Source code:
canvas :HTMLCanvasElement A handy reference to renderer.view, the canvas that the game is being rendered in to.
Page 1 of 6