[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
onBlur : Phaser.Signal This event is fired when the
lockRender : boolean If false Phaser will automatically render the display list every update. If true
[readonly] height : integer The current Game Height in pixels. Do not modify this
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
net : Phaser.Net Reference to the network class.
[readonly] stepCount : number When stepping is enabled this contains the current step cycle
forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you
debug : Phaser.Utils.Debug A set of
scale : Phaser.ScaleManager The game
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