[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
[readonly] height : integer The current Game Height in pixels. Do not modify this
onBlur : Phaser.Signal This event is fired when the
lockRender : boolean If false Phaser will automatically render the display list every update. If true
net : Phaser.Net Reference to the network class.
destroy() Nukes the entire game from orbit. Calls destroy on Game.state, Game.sound, Game.scale, Game.stage, Game.input, Game
debug : Phaser.Utils.Debug A set of
physicsConfig : Object The Phaser.Physics.World configuration object. Source
load : Phaser.Loader Reference to the assets loader
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