lockRender : boolean If false Phaser will automatically render the display list every update. If true
onBlur : Phaser.Signal This event is fired when the
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
net : Phaser.Net Reference to the network class.
[readonly] height : integer The current Game Height in pixels. Do not modify this
forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you
[readonly] stepCount : number When stepping is enabled this contains the current step cycle
[readonly] pendingStep : boolean An internal property used by enableStep, but also useful
canvas :HTMLCanvasElement A handy reference to renderer.view, the canvas that the game is being rendered in to.
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