forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you
canvas :HTMLCanvasElement A handy reference to renderer.view, the canvas that the game is being rendered in to.
[readonly] stepCount : number When stepping is enabled this contains the current step cycle
config : Object The Phaser.Game configuration object. Source code:
[readonly] isBooted : boolean Whether the game engine is booted, aka available.
scale : Phaser.ScaleManager The game
paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the
transparent : boolean Use a transparent canvas background or not. Source
destroy() Nukes the entire game from orbit. Calls destroy on Game.state, Game.sound, Game.scale, Game.stage, Game.input, Game
parent : string | HTMLElement The Games DOM parent. Type string |
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