Game#debug
  • References/Game Development/Phaser/Core/Game

debug : Phaser.Utils.Debug A set of

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Game#load
  • References/Game Development/Phaser/Core/Game

load : Phaser.Loader Reference to the assets loader

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Game#forceSingleUpdate
  • References/Game Development/Phaser/Core/Game

forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you

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Game#physicsConfig
  • References/Game Development/Phaser/Core/Game

physicsConfig : Object The Phaser.Physics.World configuration object. Source

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Game#destroy()
  • References/Game Development/Phaser/Core/Game

destroy() Nukes the entire game from orbit. Calls destroy on Game.state, Game.sound, Game.scale, Game.stage, Game.input, Game

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Game#config
  • References/Game Development/Phaser/Core/Game

config : Object The Phaser.Game configuration object. Source code:

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Game#transparent
  • References/Game Development/Phaser/Core/Game

transparent : boolean Use a transparent canvas background or not. Source

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Game#paused
  • References/Game Development/Phaser/Core/Game

paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the

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Game#isBooted
  • References/Game Development/Phaser/Core/Game

[readonly] isBooted : boolean Whether the game engine is booted, aka available.

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Game#stage
  • References/Game Development/Phaser/Core/Game

stage : Phaser.Stage Reference to the stage.

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