transparent : boolean Use a transparent canvas background or not. Source
paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the
debug : Phaser.Utils.Debug A set of
[readonly] isBooted : boolean Whether the game engine is booted, aka available.
forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you
physicsConfig : Object The Phaser.Physics.World configuration object. Source
load : Phaser.Loader Reference to the assets loader
scale : Phaser.ScaleManager The game
[readonly] pendingStep : boolean An internal property used by enableStep, but also useful
onResume : Phaser.Signal This event is fired when
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