Game#transparent
  • References/Game Development/Phaser/Core/Game

transparent : boolean Use a transparent canvas background or not. Source

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Game#paused
  • References/Game Development/Phaser/Core/Game

paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the

2025-01-10 15:47:30
Game#debug
  • References/Game Development/Phaser/Core/Game

debug : Phaser.Utils.Debug A set of

2025-01-10 15:47:30
Game#isBooted
  • References/Game Development/Phaser/Core/Game

[readonly] isBooted : boolean Whether the game engine is booted, aka available.

2025-01-10 15:47:30
Game#forceSingleUpdate
  • References/Game Development/Phaser/Core/Game

forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you

2025-01-10 15:47:30
Game#physicsConfig
  • References/Game Development/Phaser/Core/Game

physicsConfig : Object The Phaser.Physics.World configuration object. Source

2025-01-10 15:47:30
Game#load
  • References/Game Development/Phaser/Core/Game

load : Phaser.Loader Reference to the assets loader

2025-01-10 15:47:30
Game#scale
  • References/Game Development/Phaser/Core/Game

scale : Phaser.ScaleManager The game

2025-01-10 15:47:30
Game#pendingStep
  • References/Game Development/Phaser/Core/Game

[readonly] pendingStep : boolean An internal property used by enableStep, but also useful

2025-01-10 15:47:30
Game#onResume
  • References/Game Development/Phaser/Core/Game

onResume : Phaser.Signal This event is fired when

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