particles : Phaser.Particles The Particle
device : Phaser.Device Contains device information
[readonly] renderType : number The Renderer this game will use. Either Phaser.AUTO, Phaser
cache : Phaser.Cache Reference to the assets cache.
onPause : Phaser.Signal This event is fired when the
sound : Phaser.SoundManager Reference to
[readonly] width : integer The current Game Width in pixels. Do not modify this
physics : Phaser.Physics Reference to the physics
add : Phaser.GameObjectFactory
make : Phaser.GameObjectCreator
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