device : Phaser.Device Contains device information
stage : Phaser.Stage Reference to the stage.
[readonly] renderType : number The Renderer this game will use. Either Phaser.AUTO, Phaser
clearBeforeRender : boolean Clear the Canvas each frame before rendering the display list.You can set this to false
enableStep() Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)Calling
[readonly] width : integer The current Game Width in pixels. Do not modify this
sound : Phaser.SoundManager Reference to
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
math : Phaser.Math Reference to the math helper.
onPause : Phaser.Signal This event is fired when the
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