create : Phaser.Create The Asset Generator.
onResume : Phaser.Signal This event is fired when
cache : Phaser.Cache Reference to the assets cache.
device : Phaser.Device Contains device information
add : Phaser.GameObjectFactory
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
[readonly] width : integer The current Game Width in pixels. Do not modify this
math : Phaser.Math Reference to the math helper.
enableStep() Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)Calling
physics : Phaser.Physics Reference to the physics
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