[readonly] renderType : number The Renderer this game will use. Either Phaser.AUTO, Phaser
onResume : Phaser.Signal This event is fired when
fpsProblemNotifier : Phaser.Signal If the game is
create : Phaser.Create The Asset Generator.
particles : Phaser.Particles The Particle
disableStep() Disables core game loop stepping. Source code:
world : Phaser.World Reference to the world.
parent : string | HTMLElement The Games DOM parent. Type string |
cache : Phaser.Cache Reference to the assets cache.
clearBeforeRender : boolean Clear the Canvas each frame before rendering the display list.You can set this to false
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