preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
[readonly] width : integer The current Game Width in pixels. Do not modify this
math : Phaser.Math Reference to the math helper.
add : Phaser.GameObjectFactory
onPause : Phaser.Signal This event is fired when the
new Game(width, height, renderer, parent,
make : Phaser.GameObjectCreator
[readonly] isRunning : boolean Is game running or paused?
step() When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame
time : Phaser.Time Reference to the core game clock.
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