add : Phaser.GameObjectFactory
tweens : Phaser.TweenManager Reference
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
camera : Phaser.Camera A handy reference to world.camera
math : Phaser.Math Reference to the math helper.
new Game(width, height, renderer, parent,
enableStep() Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)Calling
time : Phaser.Time Reference to the core game clock.
state : Phaser.StateManager The StateManager
[readonly] isRunning : boolean Is game running or paused?
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