enableStep() Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)Calling
new Game(width, height, renderer, parent,
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
rnd : Phaser.RandomDataGenerator
tweens : Phaser.TweenManager Reference
camera : Phaser.Camera A handy reference to world.camera
math : Phaser.Math Reference to the math helper.
input : Phaser.Input Reference to the input manager
step() When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame
[readonly] isRunning : boolean Is game running or paused?
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