fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
scale : Phaser.ScaleManager The game
addToWorld(x, y, width, height, anchorX
create(x, y, key, frame, exists, index)
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
iterate(key, value, returnType, callback, callbackContext, args)
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
setBackgroundColor(color) Sets the background color for the Stage. The color can be given as a hex string ('#RRGGBB')
backgroundColor : number | string Gets and sets the background color of the stage. The color can be given as a number: 0xff0000
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