[readonly] totalInView : number The total number of Sprites with autoCull set
addToWorld(x, y, width, height, anchorX
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
load : Phaser.Loader Reference to the assets loader
physicsConfig : Object The Phaser.Physics.World configuration object. Source
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
destroy() Nukes the entire game from orbit. Calls destroy on Game.state, Game.sound, Game.scale, Game.stage, Game.input, Game
setResolution(width, height) Set the resolution uniforms on the filter. Parameters
config : Object The Phaser.Game configuration object. Source code:
visibilityChange(event) This method is called when the document visibility is changed. Parameters
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