height : number The height (resolution uniform) Source code:
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
displayObject :PIXI.DisplayObject The display object to which all game objects are added. Set by World.boot.
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
addChild(child) → {DisplayObject}
scale : Phaser.Point The scale of the display object
getRandom(startIndex, length) → {any} Returns
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