sort(key, order) Sort the children in the group according to a particular
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getFirstDead(createIfNull, x, y, key,
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
net : Phaser.Net Reference to the network class.
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
displayObject :PIXI.DisplayObject The display object to which all game objects are added. Set by World.boot.
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