physicsBodyType : integer If enableBody
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
[readonly] height : integer The current Game Height in pixels. Do not modify this
lockRender : boolean If false Phaser will automatically render the display list every update. If true
game : Phaser.Game A reference to the currently running game
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
preUpdate() Camera preUpdate. Sets the total view counter to zero. Source code:
[readonly] z : integer The z-depth value of this object within its parent container/Group
[static] SHAKE_VERTICAL : number Source code:
Page 3 of 28