net : Phaser.Net Reference to the network class.
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
game : Phaser.Game A reference to the currently running game
[readonly] stepCount : number When stepping is enabled this contains the current step cycle
[static] ENABLE_FX : boolean Source code:
classType : Object The type of objects that will be created when using
removeChild(child) → {DisplayObject}
setResolution(width, height) Set the resolution uniforms on the filter. Parameters
countDead() → {integer} Get the number of dead children in this group. Returns
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