net : Phaser.Net Reference to the network class.
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
getRandom(startIndex, length) → {any} Returns
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
padding : number Internal PIXI var. Source code:
prevPoint : Phaser.Point The previous position of the
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
physicsConfig : Object The Phaser.Physics.World configuration object. Source
scale : Phaser.ScaleManager The game
forEach(callback, callbackContext, checkExists, args) Call a function on
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