Game#net
  • References/Game Development/Phaser/Core/Game

net : Phaser.Net Reference to the network class.

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World#sendToBack()
  • References/Game Development/Phaser/Core/World

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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World#ignoreDestroy
  • References/Game Development/Phaser/Core/World

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

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Filter#game
  • References/Game Development/Phaser/Core/Filter

game : Phaser.Game A reference to the currently running game

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Game#stepCount
  • References/Game Development/Phaser/Core/Game

[readonly] stepCount : number When stepping is enabled this contains the current step cycle

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Camera.ENABLE_FX
  • References/Game Development/Phaser/Core/Camera

[static] ENABLE_FX : boolean Source code:

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World#classType
  • References/Game Development/Phaser/Core/World

classType : Object The type of objects that will be created when using

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World#removeChild()
  • References/Game Development/Phaser/Core/World

removeChild(child) → {DisplayObject}

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Filter#setResolution()
  • References/Game Development/Phaser/Core/Filter

setResolution(width, height) Set the resolution uniforms on the filter. Parameters

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World#countDead()
  • References/Game Development/Phaser/Core/World

countDead() → {integer} Get the number of dead children in this group. Returns

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