postUpdate() This is called automatically before the renderer runs and after the plugins have updated.In postUpdate this is where
uniforms : Object Default uniform mappings. Compatible with ShaderToy and GLSLSandbox.
addToWorld(x, y, width, height, anchorX
load : Phaser.Loader Reference to the assets loader
[readonly] stepCount : number When stepping is enabled this contains the current step cycle
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
iterate(key, value, returnType, callback, callbackContext, args)
checkProperty(child, key, value, force) → {boolean} Checks a property
width : number The width (resolution uniform) Source code:
add(child, silent, index) → {
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