classType : Object The type of objects that will be created when using
shake(intensity, duration, force, direction,
create(x, y, key, frame, exists, index)
[readonly] centerX : number Gets the X position corresponding to the center point of the world
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
fragmentSrc :array | string The fragment shader code. Type array |
preUpdate() This is called automatically after the plugins preUpdate and before the State.update.Most objects have preUpdate methods
smoothed : boolean Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing
resize(width, height) Updates the size of this world. Note that this doesn't modify the world x/y coordinates, just the width and height
getFurthestFrom(object, callback, callbackContext) → {any}
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