forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you
physicsConfig : Object The Phaser.Physics.World configuration object. Source
checkVisibility() Starts a page visibility event listener running, or window.onpagehide/onpageshow if not supported by the browser.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
shake(intensity, duration, force, direction,
forEach(callback, callbackContext, checkExists, args) Call a function on
new World(game) "This world is but a canvas to our imagination." - Henry David Thoreau A game has only one world. The world is
destroy() Nukes the entire game from orbit. Calls destroy on Game.state, Game.sound, Game.scale, Game.stage, Game.input, Game
config : Object The Phaser.Game configuration object. Source code:
transparent : boolean Use a transparent canvas background or not. Source
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