swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the
resize(width, height) Updates the size of this world. Note that this doesn't modify the world x/y coordinates, just the width and height
countDead() → {integer} Get the number of dead children in this group. Returns
[readonly] totalInView : number The total number of Sprites with autoCull set
height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
canvas :HTMLCanvasElement A handy reference to renderer.view, the canvas that the game is being rendered in to.
[readonly] isBooted : boolean Whether the game engine is booted, aka available.
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