backgroundColor : number | string Gets and sets the background color of the stage. The color can be given as a number: 0xff0000
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
checkProperty(child, key, value, force) → {boolean} Checks a property
add(child, silent, index) → {
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
debug : Phaser.Utils.Debug A set of
padding : number Internal PIXI var. Source code:
forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you
addAt(child, index, silent) → {
physicsConfig : Object The Phaser.Physics.World configuration object. Source
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