width : number The width (resolution uniform) Source code:
[readonly] isBooted : boolean Whether the game engine is booted, aka available.
preUpdate() This is called automatically after the plugins preUpdate and before the State.update.Most objects have preUpdate methods
addAt(child, index, silent) → {
[readonly] totalInView : number The total number of Sprites with autoCull set
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
checkProperty(child, key, value, force) → {boolean} Checks a property
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
[readonly] pendingStep : boolean An internal property used by enableStep, but also useful
padding : number Internal PIXI var. Source code:
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