Stage#backgroundColor
  • References/Game Development/Phaser/Core/Stage

backgroundColor : number | string Gets and sets the background color of the stage. The color can be given as a number: 0xff0000

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World#xy()
  • References/Game Development/Phaser/Core/World

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

2025-01-10 15:47:30
World#checkProperty()
  • References/Game Development/Phaser/Core/World

checkProperty(child, key, value, force) → {boolean} Checks a property

2025-01-10 15:47:30
World#add()
  • References/Game Development/Phaser/Core/World

add(child, silent, index) → {

2025-01-10 15:47:30
World#swap()
  • References/Game Development/Phaser/Core/World

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be

2025-01-10 15:47:30
Game#debug
  • References/Game Development/Phaser/Core/Game

debug : Phaser.Utils.Debug A set of

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Filter#padding
  • References/Game Development/Phaser/Core/Filter

padding : number Internal PIXI var. Source code:

2025-01-10 15:47:30
Game#forceSingleUpdate
  • References/Game Development/Phaser/Core/Game

forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you

2025-01-10 15:47:30
World#addAt()
  • References/Game Development/Phaser/Core/World

addAt(child, index, silent) → {

2025-01-10 15:47:30
Game#physicsConfig
  • References/Game Development/Phaser/Core/Game

physicsConfig : Object The Phaser.Physics.World configuration object. Source

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