y : number The Cameras y coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
create : Phaser.Create The Asset Generator.
[readonly] physicsType : number The const physics body type of this object.
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
getFirstAlive(createIfNull, x, y, key,
disableStep() Disables core game loop stepping. Source code:
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