setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
stage : Phaser.Stage Reference to the stage.
onChildInputOut : Phaser.Signal This Signal is dispatched
[readonly] physicsType : number The const physics body type of this object.
atLimit : boolean Whether this camera is flush with the World Bounds or not. Source
destroy() Clear down this Filter and null out references Source code:
fpsProblemNotifier : Phaser.Signal If the game is
onChildInputUp : Phaser.Signal This Signal is dispatched
create : Phaser.Create The Asset Generator.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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