set(child, key, value, checkAlive, checkVisible, operation,
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
id : number Reserved for future multiple camera set-ups. Source code:
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
alpha : number The alpha value of the group container. Inherited From
plugins : Phaser.PluginManager Reference
getFirstAlive(createIfNull, x, y, key,
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
disableStep() Disables core game loop stepping. Source code:
update() This is called automatically after the State.update, but before particles or plugins update.
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