addMultiple(children, silent) → {Array.<
resetChild(child, x, y, key, frame)
atLimit : boolean Whether this camera is flush with the World Bounds or not. Source
getByName(name) → {any} Searches the Group for the first instance of a child with the name
world : Phaser.World Reference to the world.
fade(color, duration, force) → {boolean}
world : Phaser.World A reference to the game world.
parent : string | HTMLElement The Games DOM parent. Type string |
position : Phaser.Point The Cameras position. This
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
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