parent : string | HTMLElement The Games DOM parent. Type string |
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
world : Phaser.World Reference to the world.
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
alignTo(parent, position, offsetX, offsetY) → {
disableStep() Disables core game loop stepping. Source code:
resetChild(child, x, y, key, frame)
particles : Phaser.Particles The Particle
fade(color, duration, force) → {boolean}
bounds : Phaser.Rectangle The Camera is bound
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