[readonly] physicsType : number The const physics body type of this object.
getRandomExists(startIndex, endIndex) → {any}
world : Phaser.World Reference to the world.
onChildInputUp : Phaser.Signal This Signal is dispatched
create : Phaser.Create The Asset Generator.
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
alignTo(parent, position, offsetX, offsetY) → {
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
parent : string | HTMLElement The Games DOM parent. Type string |
getByName(name) → {any} Searches the Group for the first instance of a child with the name
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