Stage#name
  • References/Game Development/Phaser/Core/Stage

name : string The name of this object. Default Value

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World#set()
  • References/Game Development/Phaser/Core/World

set(child, key, value, checkAlive, checkVisible, operation,

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World#angle
  • References/Game Development/Phaser/Core/World

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

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Camera#id
  • References/Game Development/Phaser/Core/Camera

id : number Reserved for future multiple camera set-ups. Source code:

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Game#clearBeforeRender
  • References/Game Development/Phaser/Core/Game

clearBeforeRender : boolean Clear the Canvas each frame before rendering the display list.You can set this to false

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Game#resolution
  • References/Game Development/Phaser/Core/Game

[readonly] resolution : integer The resolution of your game. This value is read only, but

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Game#antialias
  • References/Game Development/Phaser/Core/Game

antialias : boolean Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to

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World#onChildInputOut
  • References/Game Development/Phaser/Core/World

onChildInputOut : Phaser.Signal This Signal is dispatched

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World#removeAll()
  • References/Game Development/Phaser/Core/World

removeAll(destroy, silent, destroyTexture) Removes

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World#setAllChildren()
  • References/Game Development/Phaser/Core/World

setAllChildren(key, value, checkAlive, checkVisible, operation,

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