flash(color, duration, force) → {boolean}
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
clearBeforeRender : boolean Clear the Canvas each frame before rendering the display list.You can set this to false
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
enableStep() Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)Calling
[readonly] width : integer The current Game Width in pixels. Do not modify this
sound : Phaser.SoundManager Reference to
new Filter(game, uniforms, fragmentSrc) This is a base Filter class to use for any Phaser filter development. The vast majority
focusOn(displayObject) Move the camera focus on a display object instantly. Parameters
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
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