particles : Phaser.Particles The Particle
flash(color, duration, force) → {boolean}
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
[readonly] width : integer The current Game Width in pixels. Do not modify this
shakeIntensity : number The Cameras shake intensity. Gets or sets the cameras shake intensity.
init() Should be over-ridden. Source code:
reset() Resets the camera back to 0,0 and un-follows any object it may have been tracking.Also immediately resets any camera effects
view : Phaser.Rectangle Camera view.The
width : number The Cameras width. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
roundPx : boolean If a Camera has roundPx set to true it will call view.floor as part of its update loop
Page 17 of 28