Game#math
  • References/Game Development/Phaser/Core/Game

math : Phaser.Math Reference to the math helper.

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World#customSort()
  • References/Game Development/Phaser/Core/World

customSort(sortHandler, context) Sort the children in the group according to custom sort function.

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World#enableBody
  • References/Game Development/Phaser/Core/World

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

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Camera#roundPx
  • References/Game Development/Phaser/Core/Camera

roundPx : boolean If a Camera has roundPx set to true it will call view.floor as part of its update loop

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World#x
  • References/Game Development/Phaser/Core/World

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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Game#onPause
  • References/Game Development/Phaser/Core/Game

onPause : Phaser.Signal This event is fired when the

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Camera.FOLLOW_TOPDOWN
  • References/Game Development/Phaser/Core/Camera

[static] FOLLOW_TOPDOWN : number Source code:

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Game#make
  • References/Game Development/Phaser/Core/Game

make : Phaser.GameObjectCreator

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Game#camera
  • References/Game Development/Phaser/Core/Game

camera : Phaser.Camera A handy reference to world.camera

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World#moveUp()
  • References/Game Development/Phaser/Core/World

moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the

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