enableStep() Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)Calling
new Game(width, height, renderer, parent,
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
[readonly] randomX : number Gets a random integer which is lesser than or equal to the current
rnd : Phaser.RandomDataGenerator
alignIn(container, position, offsetX, offsetY)
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
_width Properties: Name Type Description
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
reset() Resets the camera back to 0,0 and un-follows any object it may have been tracking.Also immediately resets any camera effects
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