math : Phaser.Math Reference to the math helper.
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
roundPx : boolean If a Camera has roundPx set to true it will call view.floor as part of its update loop
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
onPause : Phaser.Signal This event is fired when the
[static] FOLLOW_TOPDOWN : number Source code:
make : Phaser.GameObjectCreator
camera : Phaser.Camera A handy reference to world.camera
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
Page 20 of 28