forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
onPause : Phaser.Signal This event is fired when the
add : Phaser.GameObjectFactory
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
[static] FOLLOW_TOPDOWN_TIGHT : number Source code:
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
_width Properties: Name Type Description
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
addChild(child) → {DisplayObject}
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