World#forEachExists()
  • References/Game Development/Phaser/Core/World

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.

2025-01-10 15:47:30
Game#onPause
  • References/Game Development/Phaser/Core/Game

onPause : Phaser.Signal This event is fired when the

2025-01-10 15:47:30
Game#add
  • References/Game Development/Phaser/Core/Game

add : Phaser.GameObjectFactory

2025-01-10 15:47:30
World#addToHash()
  • References/Game Development/Phaser/Core/World

addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will

2025-01-10 15:47:30
Camera.FOLLOW_TOPDOWN_TIGHT
  • References/Game Development/Phaser/Core/Camera

[static] FOLLOW_TOPDOWN_TIGHT : number Source code:

2025-01-10 15:47:30
World#right
  • References/Game Development/Phaser/Core/World

right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups

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World#next()
  • References/Game Development/Phaser/Core/World

next() → {any} Advances the group cursor to the next (higher) object in the group. If the

2025-01-10 15:47:30
World#_width
  • References/Game Development/Phaser/Core/World

_width Properties: Name Type Description

2025-01-10 15:47:30
Stage#getBounds()
  • References/Game Development/Phaser/Core/Stage

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

2025-01-10 15:47:30
World#addChild()
  • References/Game Development/Phaser/Core/World

addChild(child) → {DisplayObject}

2025-01-10 15:47:30