tweens : Phaser.TweenManager Reference
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
physics : Phaser.Physics Reference to the physics
addChildAt(child, index) → {DisplayObject}
new Game(width, height, renderer, parent,
width : number The Cameras width. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
rnd : Phaser.RandomDataGenerator
add : Phaser.GameObjectFactory
new Camera(game, id, x, y, width, height) A Camera is your view into the game world. It has a position and size and renders only those
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
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