game : Phaser.Game A reference to the currently running Game
new Filter(game, uniforms, fragmentSrc) This is a base Filter class to use for any Phaser filter development. The vast majority
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
camera : Phaser.Camera A handy reference to world.camera
setAll(key, value, checkAlive, checkVisible, operation, force)
math : Phaser.Math Reference to the math helper.
exists : boolean If exists is true the group is updated, otherwise it is skipped.
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
new Game(width, height, renderer, parent,
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