tweens : Phaser.TweenManager Reference
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
camera : Phaser.Camera A handy reference to world.camera
game : Phaser.Game A reference to the currently running Game
new Filter(game, uniforms, fragmentSrc) This is a base Filter class to use for any Phaser filter development. The vast majority
math : Phaser.Math Reference to the math helper.
[static] FOLLOW_TOPDOWN_TIGHT : number Source code:
setAll(key, value, checkAlive, checkVisible, operation, force)
new Camera(game, id, x, y, width, height) A Camera is your view into the game world. It has a position and size and renders only those
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