Stage#game
  • References/Game Development/Phaser/Core/Stage

game : Phaser.Game A reference to the currently running Game

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Filter#Filter
  • References/Game Development/Phaser/Core/Filter

new Filter(game, uniforms, fragmentSrc) This is a base Filter class to use for any Phaser filter development. The vast majority

2025-01-10 15:47:30
Game#preserveDrawingBuffer
  • References/Game Development/Phaser/Core/Game

preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil

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World#callAllExists()
  • References/Game Development/Phaser/Core/World

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not

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Game#camera
  • References/Game Development/Phaser/Core/Game

camera : Phaser.Camera A handy reference to world.camera

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World#setAll()
  • References/Game Development/Phaser/Core/World

setAll(key, value, checkAlive, checkVisible, operation, force)

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Game#math
  • References/Game Development/Phaser/Core/Game

math : Phaser.Math Reference to the math helper.

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World#exists
  • References/Game Development/Phaser/Core/World

exists : boolean If exists is true the group is updated, otherwise it is skipped.

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World#x
  • References/Game Development/Phaser/Core/World

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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Game#Game
  • References/Game Development/Phaser/Core/Game

new Game(width, height, renderer, parent,

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