camera : Phaser.Camera Camera instance.
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
onDestroy : Phaser.Signal This signal is dispatched
[readonly] centerY : number Gets the Y position corresponding to the center point of the world
[readonly] length : integer Total number of children in this group, regardless of exists/alive
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
height : number Gets or sets the current height of the game world. The world can never be smaller than the game (canvas) dimensions
onShakeComplete : Phaser.Signal This signal is dispatched
removeChildAt(index) → {DisplayObject}
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
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