filter(predicate, checkExists) → {Phaser
cursor : DisplayObject The current
focusOnXY(x, y) Move the camera focus on a location instantly. Parameters
name : string A name for this group. Not used internally but useful for debugging.
getIndex(child) → {integer} Get the index position of the given child in this group, which should
top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
input : Phaser.Input Reference to the input manager
camera : Phaser.Camera Camera instance.
game : Phaser.Game A reference to the currently running Game
step() When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame
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