World#filter()
  • References/Game Development/Phaser/Core/World

filter(predicate, checkExists) → {Phaser

2025-01-10 15:47:30
World#cursor
  • References/Game Development/Phaser/Core/World

cursor : DisplayObject The current

2025-01-10 15:47:30
Camera#focusOnXY()
  • References/Game Development/Phaser/Core/Camera

focusOnXY(x, y) Move the camera focus on a location instantly. Parameters

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World#name
  • References/Game Development/Phaser/Core/World

name : string A name for this group. Not used internally but useful for debugging.

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World#getIndex()
  • References/Game Development/Phaser/Core/World

getIndex(child) → {integer} Get the index position of the given child in this group, which should

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World#top
  • References/Game Development/Phaser/Core/World

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions

2025-01-10 15:47:30
Game#input
  • References/Game Development/Phaser/Core/Game

input : Phaser.Input Reference to the input manager

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World#camera
  • References/Game Development/Phaser/Core/World

camera : Phaser.Camera Camera instance.

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Camera#game
  • References/Game Development/Phaser/Core/Camera

game : Phaser.Game A reference to the currently running Game

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Game#step()
  • References/Game Development/Phaser/Core/Game

step() When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame

2025-01-10 15:47:30