forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
disableVisibilityChange : boolean By default if the browser tab loses focus the game will pause.You can stop that behavior
removeChildAt(index) → {DisplayObject}
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
bounds : Phaser.Rectangle The World has no
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
time : Phaser.Time Reference to the core game clock.
[readonly] centerY : number Gets the Y position corresponding to the center point of the world
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[static] SHAKE_BOTH : number Source code:
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