getAt(index) → {DisplayObject | integer}
[readonly] children : Array.<Displa
[readonly] isRunning : boolean Is game running or paused?
getIndex(child) → {integer} Get the index position of the given child in this group, which should
enableBodyDebug : boolean If true when a physics body is created (via
context :CanvasRenderingContext2D A handy reference to renderer.context (only set for CANVAS games, not WebGL)
target : Phaser.Sprite If the camera is tracking a
width : number Gets or sets the current width of the game world. The world can never be smaller than the game (canvas) dimensions
checkAll(key, value, checkAlive, checkVisible, force)
setBounds(x, y, width, height) Updates the size of this world and sets World.x/y to the given valuesThe Camera bounds and Physics
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