getAll(property, value, startIndex, endIndex)
removeBetween(startIndex, endIndex, destroy, silent)
[static] FOLLOW_PLATFORMER : number Source code:
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
disableVisibilityChange : boolean By default if the browser tab loses focus the game will pause.You can stop that behavior
width : number Gets or sets the current width of the game world. The world can never be smaller than the game (canvas) dimensions
game : Phaser.Game A reference to the currently running Game
step() When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame
context :CanvasRenderingContext2D A handy reference to renderer.context (only set for CANVAS games, not WebGL)
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