wrap(sprite, padding, useBounds, horizontal, vertical)
destroy() Destroys the Stage and removes event listeners. Source code:
[static] FOLLOW_PLATFORMER : number Source code:
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
onFocus : Phaser.Signal This event is fired when the
bounds : Phaser.Rectangle The World has no
step() When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame
[readonly] _definedSize : boolean True if the World has been given a specifically defined
setProperty(child, key, value, operation, force) → {boolean}
removeBetween(startIndex, endIndex, destroy, silent)
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