currentRenderOrderID : number Reset each frame, keeps a count of the total number of objects updated.
removeBetween(startIndex, endIndex, destroy, silent)
getAll(property, value, startIndex, endIndex)
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
[readonly] _definedSize : boolean True if the World has been given a specifically defined
[readonly] length : integer Total number of children in this group, regardless of exists/alive
state : Phaser.StateManager The StateManager
target : Phaser.Sprite If the camera is tracking a
setSize(width, height) Sets the size of the view rectangle given the width and height in parameters. Parameters
shutdown() Destroyer of worlds. Source code:
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