target : Phaser.Sprite If the camera is tracking a
name : string A name for this group. Not used internally but useful for debugging.
time : Phaser.Time Reference to the core game clock.
onFadeComplete : Phaser.Signal This signal is dispatched
getIndex(child) → {integer} Get the index position of the given child in this group, which should
state : Phaser.StateManager The StateManager
setProperty(child, key, value, operation, force) → {boolean}
removeChildAt(index) → {DisplayObject}
top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
onShakeComplete : Phaser.Signal This signal is dispatched
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