[readonly] children : Array.<Displa
[readonly] isRunning : boolean Is game running or paused?
update(pointer) Updates the filter. Parameters
onFadeComplete : Phaser.Signal This signal is dispatched
width : number Gets or sets the current width of the game world. The world can never be smaller than the game (canvas) dimensions
getAt(index) → {DisplayObject | integer}
context :CanvasRenderingContext2D A handy reference to renderer.context (only set for CANVAS games, not WebGL)
height : number Gets or sets the current height of the game world. The world can never be smaller than the game (canvas) dimensions
moveAll(group, silent) → {Phaser
onFocus : Phaser.Signal This event is fired when the
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