filter(predicate, checkExists) → {Phaser
cursor : DisplayObject The current
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
time : Phaser.Time Reference to the core game clock.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
onFadeComplete : Phaser.Signal This signal is dispatched
update(pointer) Updates the filter. Parameters
[readonly] children : Array.<Displa
addChildAt(child, index) → {DisplayObject}
_height Properties: Name Type Description
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