World#customSort()
  • References/Game Development/Phaser/Core/World

customSort(sortHandler, context) Sort the children in the group according to custom sort function.

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World#enableBody
  • References/Game Development/Phaser/Core/World

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

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World#bottom
  • References/Game Development/Phaser/Core/World

bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups

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Stage#setChildIndex()
  • References/Game Development/Phaser/Core/Stage

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Stage#destroy()
  • References/Game Development/Phaser/Core/Stage

destroy() Destroys the Stage and removes event listeners. Source code:

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World#removeChildAt()
  • References/Game Development/Phaser/Core/World

removeChildAt(index) → {DisplayObject}

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World#swapChildren()
  • References/Game Development/Phaser/Core/World

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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Stage#addChildAt()
  • References/Game Development/Phaser/Core/Stage

addChildAt(child, index) → {DisplayObject}

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World#enableBodyDebug
  • References/Game Development/Phaser/Core/World

enableBodyDebug : boolean If true when a physics body is created (via

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Stage#children
  • References/Game Development/Phaser/Core/Stage

[readonly] children : Array.<Displa

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