callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
shakeIntensity : number The Cameras shake intensity. Gets or sets the cameras shake intensity.
getAll(property, value, startIndex, endIndex)
currentRenderOrderID : number Reset each frame, keeps a count of the total number of objects updated.
exists : boolean If exists is true the Stage and all children are updated, otherwise it is skipped.
name : string A name for this group. Not used internally but useful for debugging.
disableVisibilityChange : boolean By default if the browser tab loses focus the game will pause.You can stop that behavior
updateTransform() Updates the transforms for all objects on the display list.This overrides the Pixi default as we don't need
game : Phaser.Game A reference to the currently running Game
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