x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
new Game(width, height, renderer, parent,
enableStep() Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)Calling
setBounds(x, y, width, height) Updates the size of this world and sets World.x/y to the given valuesThe Camera bounds and Physics
destroy() Destroys the Stage and removes event listeners. Source code:
_height Properties: Name Type Description
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
enableBodyDebug : boolean If true when a physics body is created (via
onDestroy : Phaser.Signal This signal is dispatched
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