_width Properties: Name Type Description
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
reset() Resets the camera back to 0,0 and un-follows any object it may have been tracking.Also immediately resets any camera effects
alignIn(container, position, offsetX, offsetY)
getFirstExists(exists, createIfNull, x, y,
resetCursor(index) → {any} Sets the group cursor to the first child
game : Phaser.Game A reference to the currently running Game
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
[readonly] randomX : number Gets a random integer which is lesser than or equal to the current
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