physics : Phaser.Physics Reference to the physics
addChild(child) → {DisplayObject}
addChildAt(child, index) → {DisplayObject}
width : number The Cameras width. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
follow(target, style, lerpX, lerpY) Tell the
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
getFirstExists(exists, createIfNull, x, y,
cameraOffset : Phaser.Point If this object is
add : Phaser.GameObjectFactory
make : Phaser.GameObjectCreator
Page 19 of 28