new Camera(game, id, x, y, width, height) A Camera is your view into the game world. It has a position and size and renders only those
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
make : Phaser.GameObjectCreator
[static] FOLLOW_TOPDOWN : number Source code:
sound : Phaser.SoundManager Reference to
deadzone : Phaser.Rectangle Moving inside this
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
addChildAt(child, index) → {DisplayObject}
resetCursor(index) → {any} Sets the group cursor to the first child
follow(target, style, lerpX, lerpY) Tell the
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