unfollow() Sets the Camera follow target to null, stopping it from following an object if it's doing so.
getChildAt(index) → {DisplayObject}
device : Phaser.Device Contains device information
stage : Phaser.Stage Reference to the stage.
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
[readonly] renderType : number The Renderer this game will use. Either Phaser.AUTO, Phaser
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
addMultiple(children, silent) → {Array.<
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