resetFX() Resets any active FX, such as a fade or flash and immediately clears it.Useful to calling after a fade in order to remove
device : Phaser.Device Contains device information
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
update() This is called automatically after the State.update, but before particles or plugins update.
alpha : number The alpha value of the group container. Inherited From
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
getChildAt(index) → {DisplayObject}
removeAll(destroy, silent, destroyTexture) Removes
[readonly] renderType : number The Renderer this game will use. Either Phaser.AUTO, Phaser
cache : Phaser.Cache Reference to the assets cache.
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