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  • Game Development
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  • Core
Core:
  • Camera
  • Filter
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  • Stage
  • World


×
World#getChildAt()
  • References/Game Development/Phaser/Core/World

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
World#cursorIndex
  • References/Game Development/Phaser/Core/World

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group

2025-01-10 15:47:30
Camera#visible
  • References/Game Development/Phaser/Core/Camera

visible : boolean Whether this camera is visible or not. Default Value

2025-01-10 15:47:30
Game#device
  • References/Game Development/Phaser/Core/Game

device : Phaser.Device Contains device information

2025-01-10 15:47:30
World#alignTo()
  • References/Game Development/Phaser/Core/World

alignTo(parent, position, offsetX, offsetY) → {

2025-01-10 15:47:30
Stage#getChildAt()
  • References/Game Development/Phaser/Core/Stage

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
Camera.FOLLOW_LOCKON
  • References/Game Development/Phaser/Core/Camera

[static] FOLLOW_LOCKON : number Source code:

2025-01-10 15:47:30
World#getRandomExists()
  • References/Game Development/Phaser/Core/World

getRandomExists(startIndex, endIndex) → {any}

2025-01-10 15:47:30
Game#plugins
  • References/Game Development/Phaser/Core/Game

plugins : Phaser.PluginManager Reference

2025-01-10 15:47:30
World#destroy()
  • References/Game Development/Phaser/Core/World

destroy(destroyChildren, soft) Destroys this group. Removes all children

2025-01-10 15:47:30

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