World#contains()
  • References/Game Development/Phaser/Core/World

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30
World#addMultiple()
  • References/Game Development/Phaser/Core/World

addMultiple(children, silent) → {Array.<

2025-01-10 15:47:30
World#destroy()
  • References/Game Development/Phaser/Core/World

destroy(destroyChildren, soft) Destroys this group. Removes all children

2025-01-10 15:47:30
Camera#flash()
  • References/Game Development/Phaser/Core/Camera

flash(color, duration, force) → {boolean}

2025-01-10 15:47:30
World#getByName()
  • References/Game Development/Phaser/Core/World

getByName(name) → {any} Searches the Group for the first instance of a child with the name

2025-01-10 15:47:30
Camera#world
  • References/Game Development/Phaser/Core/Camera

world : Phaser.World A reference to the game world.

2025-01-10 15:47:30
World#reverse()
  • References/Game Development/Phaser/Core/World

reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups

2025-01-10 15:47:30
Game#plugins
  • References/Game Development/Phaser/Core/Game

plugins : Phaser.PluginManager Reference

2025-01-10 15:47:30
World#getFirstAlive()
  • References/Game Development/Phaser/Core/World

getFirstAlive(createIfNull, x, y, key,

2025-01-10 15:47:30
Camera#visible
  • References/Game Development/Phaser/Core/Camera

visible : boolean Whether this camera is visible or not. Default Value

2025-01-10 15:47:30