width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
bounds : Phaser.Rectangle The Camera is bound
alpha : number The alpha value of the group container. Inherited From
destroy() Clear down this Filter and null out references Source code:
resetFX() Resets any active FX, such as a fade or flash and immediately clears it.Useful to calling after a fade in order to remove
[static] SHAKE_HORIZONTAL : number Source code:
onChildInputUp : Phaser.Signal This Signal is dispatched
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
cache : Phaser.Cache Reference to the assets cache.
setPosition(x, y) A helper function to set both the X and Y properties of the camera at oncewithout having to use game.camera
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