reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
name : string The name of this object. Default Value
setAllChildren(key, value, checkAlive, checkVisible, operation,
destroy(destroyChildren, soft) Destroys this group. Removes all children
[readonly] resolution : integer The resolution of your game. This value is read only, but
particles : Phaser.Particles The Particle
[static] SHAKE_HORIZONTAL : number Source code:
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
[static] FOLLOW_LOCKON : number Source code:
setPosition(x, y) A helper function to set both the X and Y properties of the camera at oncewithout having to use game.camera
Page 14 of 28