Stage#addChild()

addChild(child) → {DisplayObject}

2017-02-14 11:12:39
Stage#getChildIndex()

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

2017-02-14 11:12:44
Stage#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

2017-02-14 11:12:45
Stage#contains()

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2017-02-14 11:12:41
Stage#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2017-02-14 11:12:47
Stage#Stage

new Stage(game) The Stage controls root level display objects upon which everything is displayed.It also handles browser visibility

2017-02-14 11:12:49
Stage#preUpdate()

preUpdate() This is called automatically after the plugins preUpdate and before the State.update.Most objects have preUpdate methods

2017-02-14 11:12:46
Stage#smoothed

smoothed : boolean Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing

2017-02-14 11:12:49
Stage#backgroundColor

backgroundColor : number | string Gets and sets the background color of the stage. The color can be given as a number: 0xff0000

2017-02-14 11:12:40
Stage#checkVisibility()

checkVisibility() Starts a page visibility event listener running, or window.onpagehide/onpageshow if not supported by the browser.

2017-02-14 11:12:40