getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
new Stage(game) The Stage controls root level display objects upon which everything is displayed.It also handles browser visibility
preUpdate() This is called automatically after the plugins preUpdate and before the State.update.Most objects have preUpdate methods
smoothed : boolean Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing
update() This is called automatically after the State.update, but before particles or plugins update.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
getChildAt(index) → {DisplayObject}
name : string The name of this object. Default Value
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
Page 2 of 4