game : Phaser.Game A reference to the currently running Game
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
destroy() Destroys the Stage and removes event listeners. Source code:
removeChildAt(index) → {DisplayObject}
currentRenderOrderID : number Reset each frame, keeps a count of the total number of objects updated.
exists : boolean If exists is true the Stage and all children are updated, otherwise it is skipped.
addChildAt(child, index) → {DisplayObject}
updateTransform() Updates the transforms for all objects on the display list.This overrides the Pixi default as we don't need
removeChild(child) → {DisplayObject}
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
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