getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
game : Phaser.Game A reference to the currently running Game
destroy() Destroys the Stage and removes event listeners. Source code:
currentRenderOrderID : number Reset each frame, keeps a count of the total number of objects updated.
[readonly] children : Array.<Displa
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
removeChild(child) → {DisplayObject}
addChildAt(child, index) → {DisplayObject}
exists : boolean If exists is true the Stage and all children are updated, otherwise it is skipped.
removeChildAt(index) → {DisplayObject}
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