debug : Phaser.Utils.Debug A set of
update() This is called automatically after the State.update, but before particles or plugins update.
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
stage : Phaser.Stage Reference to the stage.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
unfollow() Sets the Camera follow target to null, stopping it from following an object if it's doing so.
[readonly] renderType : number The Renderer this game will use. Either Phaser.AUTO, Phaser
onResume : Phaser.Signal This event is fired when
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
fpsProblemNotifier : Phaser.Signal If the game is
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