hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
onChildInputOut : Phaser.Signal This Signal is dispatched
y : number The Cameras y coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
visible : boolean Whether this camera is visible or not. Default Value
destroy() Clear down this Filter and null out references Source code:
onResume : Phaser.Signal This event is fired when
resetFX() Resets any active FX, such as a fade or flash and immediately clears it.Useful to calling after a fade in order to remove
atLimit : boolean Whether this camera is flush with the World Bounds or not. Source
bounds : Phaser.Rectangle The Camera is bound
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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