Camera#height
  • References/Game Development/Phaser/Core/Camera

height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets

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Filter#prevPoint
  • References/Game Development/Phaser/Core/Filter

prevPoint : Phaser.Point The previous position of the

2025-01-10 15:47:30
Stage#Stage
  • References/Game Development/Phaser/Core/Stage

new Stage(game) The Stage controls root level display objects upon which everything is displayed.It also handles browser visibility

2025-01-10 15:47:30
Stage#postUpdate()
  • References/Game Development/Phaser/Core/Stage

postUpdate() This is called automatically before the renderer runs and after the plugins have updated.In postUpdate this is where

2025-01-10 15:47:30
Stage#visibilityChange()
  • References/Game Development/Phaser/Core/Stage

visibilityChange(event) This method is called when the document visibility is changed. Parameters

2025-01-10 15:47:30
Stage#smoothed
  • References/Game Development/Phaser/Core/Stage

smoothed : boolean Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing

2025-01-10 15:47:30
Game#paused
  • References/Game Development/Phaser/Core/Game

paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the

2025-01-10 15:47:30
World#resize()
  • References/Game Development/Phaser/Core/World

resize(width, height) Updates the size of this world. Note that this doesn't modify the world x/y coordinates, just the width and height

2025-01-10 15:47:30
Filter#uniforms
  • References/Game Development/Phaser/Core/Filter

uniforms : Object Default uniform mappings. Compatible with ShaderToy and GLSLSandbox.

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Filter#dirty
  • References/Game Development/Phaser/Core/Filter

dirty : boolean Internal PIXI var. Default Value

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