postUpdate() This is called automatically before the renderer runs and after the plugins have updated.In postUpdate this is where
setBackgroundColor(color) Sets the background color for the Stage. The color can be given as a hex string ('#RRGGBB')
height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
[static] ENABLE_FX : boolean Source code:
transparent : boolean Use a transparent canvas background or not. Source
new Stage(game) The Stage controls root level display objects upon which everything is displayed.It also handles browser visibility
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the
[readonly] isBooted : boolean Whether the game engine is booted, aka available.
uniforms : Object Default uniform mappings. Compatible with ShaderToy and GLSLSandbox.
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