Game#debug
  • References/Game Development/Phaser/Core/Game

debug : Phaser.Utils.Debug A set of

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Stage#getLocalBounds()
  • References/Game Development/Phaser/Core/Stage

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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World#create()
  • References/Game Development/Phaser/Core/World

create(x, y, key, frame, exists, index)

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Camera.ENABLE_FX
  • References/Game Development/Phaser/Core/Camera

[static] ENABLE_FX : boolean Source code:

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World#centerX
  • References/Game Development/Phaser/Core/World

[readonly] centerX : number Gets the X position corresponding to the center point of the world

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World#removeChild()
  • References/Game Development/Phaser/Core/World

removeChild(child) → {DisplayObject}

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World#addAt()
  • References/Game Development/Phaser/Core/World

addAt(child, index, silent) → {

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World#getBottom()
  • References/Game Development/Phaser/Core/World

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child

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World#previous()
  • References/Game Development/Phaser/Core/World

previous() → {any} Moves the group cursor to the previous (lower) child in the group. If

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Stage#backgroundColor
  • References/Game Development/Phaser/Core/Stage

backgroundColor : number | string Gets and sets the background color of the stage. The color can be given as a number: 0xff0000

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