Stage#postUpdate()
  • References/Game Development/Phaser/Core/Stage

postUpdate() This is called automatically before the renderer runs and after the plugins have updated.In postUpdate this is where

2025-01-10 15:47:30
Stage#setBackgroundColor()
  • References/Game Development/Phaser/Core/Stage

setBackgroundColor(color) Sets the background color for the Stage. The color can be given as a hex string ('#RRGGBB')

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Camera#height
  • References/Game Development/Phaser/Core/Camera

height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets

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Camera.ENABLE_FX
  • References/Game Development/Phaser/Core/Camera

[static] ENABLE_FX : boolean Source code:

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Game#transparent
  • References/Game Development/Phaser/Core/Game

transparent : boolean Use a transparent canvas background or not. Source

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Stage#Stage
  • References/Game Development/Phaser/Core/Stage

new Stage(game) The Stage controls root level display objects upon which everything is displayed.It also handles browser visibility

2025-01-10 15:47:30
World#divideAll()
  • References/Game Development/Phaser/Core/World

divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group

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Game#paused
  • References/Game Development/Phaser/Core/Game

paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the

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Game#isBooted
  • References/Game Development/Phaser/Core/Game

[readonly] isBooted : boolean Whether the game engine is booted, aka available.

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Filter#uniforms
  • References/Game Development/Phaser/Core/Filter

uniforms : Object Default uniform mappings. Compatible with ShaderToy and GLSLSandbox.

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