height : number The Cameras height. By default this is the same as the Game size and should not be adjusted for now. Gets or sets
prevPoint : Phaser.Point The previous position of the
new Stage(game) The Stage controls root level display objects upon which everything is displayed.It also handles browser visibility
postUpdate() This is called automatically before the renderer runs and after the plugins have updated.In postUpdate this is where
visibilityChange(event) This method is called when the document visibility is changed. Parameters
smoothed : boolean Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing
paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the
resize(width, height) Updates the size of this world. Note that this doesn't modify the world x/y coordinates, just the width and height
uniforms : Object Default uniform mappings. Compatible with ShaderToy and GLSLSandbox.
dirty : boolean Internal PIXI var. Default Value
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