init() Should be over-ridden. Source code:
exists : boolean If exists is true the group is updated, otherwise it is skipped.
addChild(child) → {DisplayObject}
view : Phaser.Rectangle Camera view.The
deadzone : Phaser.Rectangle Moving inside this
setAll(key, value, checkAlive, checkVisible, operation, force)
[static] FOLLOW_TOPDOWN_TIGHT : number Source code:
cameraOffset : Phaser.Point If this object is
follow(target, style, lerpX, lerpY) Tell the
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
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