deadzone : Phaser.Rectangle Moving inside this
sound : Phaser.SoundManager Reference to
[readonly] width : integer The current Game Width in pixels. Do not modify this
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
resetCursor(index) → {any} Sets the group cursor to the first child
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
init() Should be over-ridden. Source code:
exists : boolean If exists is true the group is updated, otherwise it is skipped.
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