view : Phaser.Rectangle
Camera view.
The view into the world we wish to render (by default the game dimensions).
The x/y values are in world coordinates, not screen coordinates, the width/height is how many pixels to render.
Sprites outside of this view are not rendered if Sprite.autoCull is set to true
. Otherwise they are always rendered.
- Source code: core/Camera.js (Line 45)
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