[readonly] _definedSize : boolean True if the World has been given a specifically defined
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
[readonly] children : Array.<Displa
checkAll(key, value, checkAlive, checkVisible, force)
addChildAt(child, index) → {DisplayObject}
camera : Phaser.Camera Camera instance.
exists : boolean If exists is true the Stage and all children are updated, otherwise it is skipped.
focusOnXY(x, y) Move the camera focus on a location instantly. Parameters
[readonly] isRunning : boolean Is game running or paused?
height : number Gets or sets the current height of the game world. The world can never be smaller than the game (canvas) dimensions
Page 25 of 28